Filed under: Open GL, glut | Tags: animation, doom, loader, md5, mesh, model, texture
This code will load a doom md5 model with textures and animation. The source code for this application was adapted from here. I do have a better version of this application but some of the features are not yet complete such as bump mapping and displacement mapping. I will upload the updated version at some point in the future when I have enough spare time to finish it.
Some interesting additional information about the doom md5 model format is available at the following websites:
http://www.doom3world.org/phpbb2/viewtopic.php?t=2884
http://www.modwiki.net/wiki/MD5MESH_(file_format)
Here is a pretty screenshot from the program:

The pinky doom md5 model
(Note: Files are in RAR file format and projects are created in Visual Studio 2005)
Let me know if any of the links go dead
Filed under: Open GL, glut | Tags: colours, cube, empty project, glut, spinning
My name is Daniel Beard and I am a third year games programming student. I wanted a place to upload work that I have done and build a profile over time. Hopefully someone else will get some use or education from my programs.
The first post is something nice and simple. A simple empty glut project. The amount of times that I have set up a new project completely is ridiculous. It is always good to have a solid base to build from so here is an empty glut project with a rotating cube.
This example project is just a glut project with a simple spinning cube. Some of these projects may not have ideal code in some parts of them, but as I think of better ways to do things they will be updated.

Spinning Cube
Here is the link to the project – download
(Note: Files are in a RAR folder and created in Visual Studio 2005)
Let me know if any links go dead